A reader requests expansion of this book to include more material.You can help by ( ) or ask for assistance in the.IntroductionwxWidgets formerly known as wxWindows is a framework for developing cross-platform GUI applications in C. Julian Smart started the framework in 1992 at the Artificial Intelligence Applications Institute, University of Edinburgh. In 1995, a port to Xt was released by Markus Holzem. In May 1997, the Windows and the GTK+ ports were merged and put into a CVS repository.What is wxWidgetswxWidgets gives you a single, easy-to-use API for writing GUI applications on multiple platforms.
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Link it with the appropriate library for your platform (Windows/Unix/Mac) and compiler (almost any popular C compiler), and your application will adopt the look and feel appropriate to that platform. On top of the great GUI functionality, wxWindows gives you: online help, network programming, streams, clipboard and drag and drop, multithreading, image loading and saving in a variety of popular formats, database support, HTML viewing and printing, and much more.Who should use wxWidgetswxWidgets is a framework very much similar to MFC, except for a few negative points of its own.
Those MFC programmers who are aware of the growing number of Linux users and who want to write cross platform GUI applications can use wxWidgets. With wxWidgets, it is very easy to use a framework based on C and it has a proven record of 13 years. In fact, wxWidgets is very stable and is supported on:. Windows 3.1, Windows 95/98, Windows NT, Windows 2000/XP, Windows ME, Windows CE. Linux and other UNIX platforms with GTK+. UNIX with Motif or the free Motif clone Lesstif. Mac OS.
Embedded platforms are being investigated. See the wxUniversal project. An OS/2 port is in progress, and you can also compile wxWidgets for GTK+ or Motif on OS/2.Why use wxWidgetsThere are a number of options available for writing cross platform GUI development, like: JAVA, Mono.NET, Qt, etc. Java has failed to prove itself as an efficient alternative. Qt is good but commercial and nobody knows its future. Mono.NET seems to be good but is largely driven by Microsoft, it seems like a copy of the work done by Microsoft and it has not yet proved itself as a successful alternative.
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WxWidgets gives you a single, easy-to-use API for writing GUI applications on. Link it with the appropriate library for your platform (Windows/Unix/Mac).
Also, people would not like to use an extra burden of layer for highly efficient software. As wxWidgets does not use any middle layer and uses only the native controls available on the platform, it gives a nice look and feel to the application. It is very complete. There are many utility classes like: wxRegEx, wxFTP, wxSplashScreen, wxZipInputStream, etc. It is still heavily developed, and has a lot of support from the open source community. Many compilers and platforms are supported: Windows, Linux, Mac, Unix.
There's a lot of documentation available on the internet, forums, wxBook. It's free for personal and commercial use, and is more flexible than the LGPL license. Whenever possible, wxWindows uses the platform SDK.
I'm currently trying to add a UI to my already complete program. So I've been searching on the internet for like 2 hours and still don't get how to use wxWidgets after building it using MinGW.I tried using -I arguments for the gcc compilers so I could include the stuff that I apparently built and it can compile the program, but I can't seem to open the.exe file because it says it's incompatible with my current Windows OS.I feel like I'm missing something here. WxWidgets is simply a graphics toolkit, just like Gtk or Qt. Once it is compiled you will have a directory with its header files (e.g. Wxwidgets.h and other.h files) Those are the include headers for the toolkit.
You will also find a compiled.dll, probably wxwidgets.dll, that is the library (similar to the wxwidgets.so shared object library on Linux). That is what you link with your code. You will have to provide the compiler option -I/path/to/the/headers (as the include search path) and -L/path/to/the/dll as the library search path in order to use them.–Jul 26 '18 at 2:42. @funnypigrun, you didn't have to copy anything. All you had to do is to build wxWidgets. Then build your own program. You also have to make sure that your code is following the wxWidgets samples, like #include 'wx/wx.h'.
Then you needed to add '-I' and '-L/-l' options to the compilation command. All this would've been easier if you had an IDE (Code::Blocks, CodeLite or MSVC), especially since you are newbie in the programming world and in the wxWidgets world in particular.–Jul 26 '18 at 18:01. You should be using the output of wx-config. wx-config -cxxflags will give a list of the include directories.
wx-config -libs 'all' will give a list libraries.If you're using GNU make, you can set variables to hold them. # wxWidgetsWXCXX:= $(shell wx-config -cxx)WXCXXFLAGS:= $(shell wx-config -cxxflags)# ld has -o option, be carefulWXLD:= $(shell wx-config -ld)WXLDLIBS:= $(shell wx-config -libs all).cpp.o:$(WXCXX) $(CXXFLAGS) $(WXCXXFLAGS) -o $@ -c $.
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